Thanks much for responding with the English rules pdf so quickly. Looking forward to playing the game.
wperkin
Recent community posts
Sorry,me again. I a bit uncertain about my starting starting attack strength. Is it 5 represented by the 5 empty squares in the same manner that my starting health is 5? Or is it zero and I add attack strength by marking an empty square each time i acquire a weapon?
BTW: Just like to mention I have enjoyed QOC and just downloaded, printed and played MOP. Posted a photo of MOP in Martin's Print and Play FB Group. 20+ likes in a day. John
I watched the YouTube video (very good) and may have missed this. At the end of a turn, the values of the Timer and Control dice are changed (plus or minus) based on the gear you are in. When you cross the Finish Line the "game ends". Do you calculate your score based on the present values of the Timer and Control dice or do you change the values based on the gear you are in as you would at the end of a turn and then calculate your score
The base Rules (v2.0.0) say you may discard a Luck cube to reroll any number of dice once. I read this to mean that when you discard a Luck cube you get one reroll only. However, I could also read this to mean that you may discard Luck cube only once during a quest. During a single quest, may I discard a Luck cube, reroll and if I don't like the result, discard another Luck Cube and reroll again?
The Base Rules v2.0.0 Final Grading describes the Star Grade as "The total number of stars for all Quests (all failed and successful)." (Emphpasis Added). I suspect "all Quests" includes abandoned Quests as well as failed and successful Quests even though it's omitted in the parenthetical description of all Quests. Would this be correct? Sorry to ask the obvious but "failed" and "successful" Quests do have a specific definitions different from an "abandoned" Quest. Thanks